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The Things You Find in the Dark

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As told by Nathia Truthfist Blurb's giant spider took out one of the remaining jaculi and Greeba beheaded the last one. As Arnor attacked, even while blinded, he hit one and missed the other. Joell began to make his way back to where Arnor was holding off the kenku, drawn by the sounds of battle. The kenku viciously attacked Arnor, who could finally see again, and this time he was able to withstand their ghost wing attack. He saw a "witch-like" kenku approaching and called out a warning.  Ted, nearly dead, readied a rope to escape down. The effects of too much quicksilver potion had strained his wits.  I ran to Arnor and was able to strike a couple of blows at the kenku inside the doorway, then I moved back so that others could take up the battle. Arnor nearly filled the doorway and dwarfed the kenku. He pushed one of them back and moved forward, hoping to let others through. For his troubles he was attacked again and again, and once more by the witchy one. She cast bligh

An Escort into Madness

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As told by Nathia Truthfist We had been tasked with escorting Sirondar, something that sounded simple enough. We started off from Gorlock's Palace -- ah, it had been some time since I had been there but things were much the same -- and met up with Ted there, who joined us. Braltak was also there and seemed sad that Greeba had to leave so soon. He invited her to visit. We set off for Leefield. It was a market town known for timber and cows and...well, that is what it looked like. Fields and trees. We met Olos, who told us of some trouble in town, though he seemed to take an instant dislike to Gorlock, which was unusual. Even so, he took us to the Council after some free drinks. We met them at the Village Hall. There was Simmon, the Blacksmith, and Joshua Kairnley, a Ranger.  They told us that a farm had been razed, but it did not seem like a natural attack. Is any attack natural? I might have asked that once. At any rate, they thought it might have come from the wood. I asked the ra

Paradise Upon the Barrow

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Blurb, Eamon, Gorlock, Greeba and Nathia, accompanied by Arnor, decide to keep investigating the Barrowmaze. It was a hot, dry day and the sun was unrelenting as they made their way to a sealed barrow marked 43 on the map. Five wavy lines were carved into the door, but no one was able to ascertain what they meant. They managed to get the door open and descended inside. They could hear the sound of water dripping, even though it had not rained in some time.  Blue tiled walls gave the area a peaceful aspect, though the ankle-deep water was concerning. A fountain was in the centre of the room and the water looked perfectly clear and refreshing. Two pools of water lay to the sides. A bronze door was set into the western wall, with more of the same wavy symbols on it.  Eamon tries to drink from the fountain. A water weird rose from it and attacked before he could even get a sip. They were able to subdue it without much trouble, Arnor taking the killing blow. Unconcerned, Eamon gets his drin